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Future in the caves!
Tags: #diversity #inclusion #trainingfortrainers
Information

To reflect on diversity from a personal perspective. To understand how to be more inclusive in youth work. To reflect on ones’ own position when it comes to inclusion.

Requirements

90 minutes

A space where participants can sit in smaller group without hearing each other.

20-30

The sessions is designed to be used in training peer educators, but can also be adapted to be used in other groups dealing with diversity or inclusion.

Packs of playing cards - one pack for 4-5 participants. Printed rules for card game. Personal value questions - one sheet for each participant. Pens - one for each participant.

Activities step by step
Step 1: Future in the caves

Divide the group into smaller groups of 4-5 participants each. Hand out the rules of the card game (Appendix) and one pack of playing cards to each group. One or two groups will get the second set of rules (rules 2) and the rest rules 1.  It’s important that most groups are playing by the rules of rules 1. Make sure groups find a spot where they are slightly isolated from the other groups, and make sure they do not understand they all have slightly different rules to play by. Emphasize that this is a challenging task, where the aim is to learn how to play the game without actually talking. Explain that it is important that the group understands the rules of the game and learns them by heart, because they will have to play against the other groups at a later stage.

Make all the groups play the game. Go around and make sure they are not talking, and not communicating with other groups. Remind them after some time that they will have to choose one person who will represent them in the championship (so maybe their best player!). Let them play for about 15 minutes, then go around and collect all the rule sheets. After this ask everyone to come to the circle.

Ask all the representatives to sit on the floor in the middle and the rest to sit on the chairs around and cheer for their team mates. Again, no talking, but cheering is allowed. Ideally, this round should be played with bigger cards so that the game is visible for everyone in the outer circle. Start the game. Don’t interrupt when players get confused. Make the participants play the game for around 15 minutes, or until it is clear that they are getting nowhere. Ask everyone to come to the circle and start the debrief.

Debrief questions:

  • What happened?

  • How did you feel having to learn the game without speaking? Was it difficult?’

  • Did you feel comfortable with the rules when you came back to face the other group?

  • How did it feel when not everyone agreed with your rules?

  • Do you think anyone had “the right rules” or maybe they were both equally right?

  • Do you think this is a situation that could happen in real life? (lead the discussion to make participant reflect on situations where we assume things about other people and act in a certain way)

  • What is diversity?

  • How should the facilitator prepare for a session with a diverse group? / How should an activist prepare for work with a diverse group?

  • How can diversity be used in the learning process? / How can diversity be used in school student activism?

  • What potential difficulties are there to be aware of as a facilitator/ an activist?

Step 2: Personal values

It is explained that a lot about being a successful trainer / peer-educator in a diverse context is about being open-minded, ready to learn and sensitive to cultures, religions and minority issues - not about knowing everything about everyone. Everyone is given a small paper with the questions where they can rate themselves from 4 (agree very much) to 1 (I don’t agree at all).

Questions:

  1. I myself have experienced situations where I belonged to a minority, felt like I was outside the norm - or just in general contributed to making a group more diverse.

  2. I am comfortable in a group where people speak a language that I don’t understand.

  3. In a group of people, I try to only speak from my own experience instead of standing up and speaking on behalf of groups I don’t belong to or with whom I do not share an identity.

  4. When I am faced with a diversity situation that is totally new to me, I decide to ask questions, be humble and learn from it.

  5. I think diversity in a group is good, because it allows space for more opinions and experiences.

Step 3: Discussing

Ask participants to discuss their thoughts and reflections on each of the questions in groups of 2 or 3. They don’t have to share how they rated themselves but discuss more freely on what these different points imply. They can also discuss how they can be better themselves in working with social inclusion and diversity. When a bit of time remains, wrap up the discussion in plenary.

Step 4: Appendix: Rules for card game

(rules 1)

FUTURE IN THE CAVES!

Rules:

  • Divide the cards so that each player gets 4 cards, put the rest in a pile in the middle

  • The youngest person starts by putting a card in the middle

  • Each person should have at least 4 cards on their hand, if they put their 4th card out, they should take another card from the pile as long as there is one.

  • The next person is the person on the left

  • A card can be placed on the table if it is higher than the previous card (it can not have the same value), only one card at a time can be placed on the table

  • The highest card is the ace, lowest card is number two

  • If a player can not place a card on the table they will have to take all the cards on the table and add it to their hand

  • Cards 5 and 6 are supercards that will turn the pack, no matter what card is on top. The same player placing these cards will continue.

  • the game finishes when one player has managed to get rid of all their cards.

  • NO TALKING DURING THE GAME, only body languages and gestures are allowed.

(rules 2)

FUTURE IN THE CAVES!

Rules:

  • Divide the cards so that each player gets 4 cards, put the rest in a pile in the middle

  • The youngest person starts by putting a card in the middle

  • Each person should have at least 4 cards on their hand, if they put their 4th card out, they should take another card from the pile as long as there is one.

  • The next person is the person on the left

  • A card can be placed on the table if it is higher than the previous card, or has the same value, only one card at a time can be placed on the table

  • The highest card is the king, lowest card is the ace

  • If a player can not place a card on the table they will have to pass their turn, and take another card

  • When the pile in the middle has 5 cards, it will automatically be turned, and the person on the left continues from an empty table

  • Card 6 is a supercard that will turn the pack, no matter what card is on top. The same player placing this card will continue.

  • the game finishes when all but one player have managed to get rid of all their cards.

NO TALKING DURING THE GAME, only body languages and gestures are allowed.

 

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Comments about this tool
  • posted 10 months ago by 1

    1

  • posted 2 years ago by simon

    that sounds interesting!

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